A quick look at the QuestX bot's OLED screens, rendered live at 128×64. Wheel tests run and the mini-game plays — the same pixel buffer and geometry as the real device.
The real device, with the real two buttons. L steps to the
next screen and wraps back to the first at the end. R performs that screen's
action.
Everything here is drawn the way the device draws it — same 128×64 pixel buffer, same 25-column text grid, same arrow and progress-bar geometry. Live values use representative sample data.